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Unreal Engine 4 Virtual Reality Projects

You're reading from   Unreal Engine 4 Virtual Reality Projects Build immersive, real-world VR applications using UE4, C++, and Unreal Blueprints

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Product type Paperback
Published in Apr 2019
Publisher Packt
ISBN-13 9781789132878
Length 632 pages
Edition 1st Edition
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Authors (2):
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Robert Ruud Robert Ruud
Author Profile Icon Robert Ruud
Robert Ruud
Kevin Mack Kevin Mack
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Kevin Mack
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Table of Contents (20) Chapters Close

Title Page
About Packt
Contributors
Preface
1. Thinking in VR FREE CHAPTER 2. Setting Up Your Development Environment 3. Hello World - Your First VR Project 4. Getting Around the Virtual World 5. Interacting with the Virtual World - Part I 6. Interacting with the Virtual World - Part II 7. Creating User Interfaces in VR 8. Building the World and Optimizing for VR 9. Displaying Media in VR 10. Creating a Multiplayer Experience in VR 11. Taking VR Further - Extending Unreal Engine 12. Where to Go from Here 1. Useful Mind Hacks 2. Research and Further Reading 3. Other Books You May Enjoy Index

Summary


Congratulations! We covered a lot of ground. In this chapter. We went through the process of creating a starting VR project and set it up properly to run well on the target hardware. We learned how to decide what settings to use when setting up a new project for VR, and how to find our way around inside an Unreal project directory. We also learned about a number of important Unreal Engine features used in VR development:

  • Instanced Stereo
  • Round Robin Occlusions
  • Forward Shading
  • Multisampling Anti-Aliasing (MSAA) 
  • [Mobile] Mobile Multi-View
  • [Mobile] Monoscopic Far Field Rendering

We learned how to migrate content from one project to another, and how to clean up our Content directory once it arrives.

Finally, we set up a basic VR pawn and set up a game mode to instruct the map to load it. In working with the pawn, we learned about how we can use components to build complex objects out of simple parts, adding a camera and tracked motion controllers. Finally, we set up the first elements of our...

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