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Realizing 3D Animation in Blender

You're reading from   Realizing 3D Animation in Blender Master the fundamentals of 3D animation in Blender, from keyframing to character movement

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Product type Paperback
Published in Jul 2024
Publisher Packt
ISBN-13 9781801077217
Length 456 pages
Edition 1st Edition
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Author (1):
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Sam Brubaker Sam Brubaker
Author Profile Icon Sam Brubaker
Sam Brubaker
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Table of Contents (20) Chapters Close

Preface 1. Part 1: Introduction to Blender and the Fundamentals of Animation
2. Chapter 1: Basic Keyframes in the Timeline FREE CHAPTER 3. Chapter 2: The Graph Editor 4. Chapter 3: Bezier Keyframes 5. Chapter 4: Looking into Object Relationships 6. Chapter 5: Rendering an Animation 7. Part 2: Character Animation
8. Chapter 6: Linking and Posing a Character 9. Chapter 7: Basic Character Animation 10. Chapter 8: The Walk Cycle 11. Chapter 9: Sound and Lip-Syncing 12. Chapter 10: Prop Interaction with Dynamic Constraints 13. Part 3: Advanced Tools and Techniques
14. Chapter 11: F-Curve Modifiers 15. Chapter 12: Rigid Body Physics 16. Chapter 13: Animating with Multiple Cameras 17. Chapter 14: Nonlinear Animation 18. Index 19. Other Books You May Enjoy

Rendering basics

Having set up a virtual camera in your virtual scene, you’re ready to press the virtual shutter-release button on it and snap a virtual photo. In other words, you can render a frame!

What is rendering, really?

Rendering is a fundamental process in 3D graphics in which the artist lets the program do most of the work – simulating things like perspective, color, shadows, and reflections – the same phenomena that affect how light from the real world is sensed by our eyes or by a camera.

The rendered image should look nicer than what we see in the 3D Viewport (that’s the idea, anyway). This added quality comes at a price, however: it can take a while.

Figure 5.12: The image on the right took 20 minutes to render

Figure 5.12: The image on the right took 20 minutes to render

Rendering can be a time-consuming process, where the artist must sit and wait for the computer to process the data and spit out each image, not always knowing what the result will be. Depending on...

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