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Realizing 3D Animation in Blender

You're reading from   Realizing 3D Animation in Blender Master the fundamentals of 3D animation in Blender, from keyframing to character movement

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Product type Paperback
Published in Jul 2024
Publisher Packt
ISBN-13 9781801077217
Length 456 pages
Edition 1st Edition
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Author (1):
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Sam Brubaker Sam Brubaker
Author Profile Icon Sam Brubaker
Sam Brubaker
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Table of Contents (20) Chapters Close

Preface 1. Part 1: Introduction to Blender and the Fundamentals of Animation
2. Chapter 1: Basic Keyframes in the Timeline FREE CHAPTER 3. Chapter 2: The Graph Editor 4. Chapter 3: Bezier Keyframes 5. Chapter 4: Looking into Object Relationships 6. Chapter 5: Rendering an Animation 7. Part 2: Character Animation
8. Chapter 6: Linking and Posing a Character 9. Chapter 7: Basic Character Animation 10. Chapter 8: The Walk Cycle 11. Chapter 9: Sound and Lip-Syncing 12. Chapter 10: Prop Interaction with Dynamic Constraints 13. Part 3: Advanced Tools and Techniques
14. Chapter 11: F-Curve Modifiers 15. Chapter 12: Rigid Body Physics 16. Chapter 13: Animating with Multiple Cameras 17. Chapter 14: Nonlinear Animation 18. Index 19. Other Books You May Enjoy

Setting up the camera

You can render a frame with Render | Render Image (F12), or you can render all of them with Render | Render Animation (Ctrl + F12).

Don’t get ahead of yourself, though! Does your scene have a camera?

Figure 5.2: A camera object

Figure 5.2: A camera object

If it doesn’t, you’ll get this error message when you try to render:

Figure 5.3: Error message when trying to render without a camera

Figure 5.3: Error message when trying to render without a camera

The camera is a critical object. If we think of our 3D scene as a movie set and our animated objects as actors, then our camera may be thought of as the camera. It’s not a deep analogy. Just like a real-life camera, our scene will be captured through the “lens” of this virtual camera.

The scenes you downloaded for the exercises in part one of this book did not have a camera, which makes them incomplete for rendering. Let’s add one and set it up now.

Adding a camera to the scene

You can...

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