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Real-Time Animation with Adobe Character Animator

You're reading from   Real-Time Animation with Adobe Character Animator Animate characters in real time with webcam, microphone, and custom actions

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Product type Paperback
Published in Dec 2022
Publisher Packt
ISBN-13 9781803246949
Length 302 pages
Edition 1st Edition
Concepts
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Author (1):
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Chad Troftgruben Chad Troftgruben
Author Profile Icon Chad Troftgruben
Chad Troftgruben
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Table of Contents (19) Chapters Close

Preface 1. Part 1: Preparing Character Art for Rigging
2. Chapter 1: What You Need to Know Before Rigging and Animating FREE CHAPTER 3. Chapter 2: Comparing Adobe Character Animator to Other Animation Apps 4. Chapter 3: Preparing a Character Rig in Photoshop 5. Part 2: Rigging Character Art for Animation
6. Chapter 4: Importing and Tagging Your Character 7. Chapter 5: Creating Control Handles and Behaviors 8. Chapter 6: Physics, Behaviors, and Meshes 9. Chapter 7: Assigning Mouths and Props with Triggers and Swap Sets 10. Chapter 8: Refining Layers and Exploring Optional Rig Features 11. Part 3: Animating and Refining Your Scene
12. Chapter 9: Working with Preset Actions 13. Chapter 10: Animating a Simple Sequence 14. Chapter 11: Rearranging, Polishing, and Enhancing Our Sequence 15. Chapter 12: Exporting, Editing, and Sharing Your Character Animator Sequence 16. Chapter 13: Additional Character Animator Tools and Features 17. Index 18. Other Books You May Enjoy

Tracking body turns

Setting up a body turn is quite similar to setting up a head turn. You will need to have a rig set up with more than one body position for this to work. For this example, we will use Scene – BENIK_BODY_TURN inside the Chapter_13_Additional_Features project file.

This rig hasn’t been set up for animation since we went through that process previously. Here, we just want to show the body turn switch:

  1. To create the body turn, it’s advised you group each phase into its own folder. In our example, the front and left profile views are grouped individually:
Figure 13.35: This rig setup is simple, but showcases how you could organize the body phases

Figure 13.35: This rig setup is simple, but showcases how you could organize the body phases

  1. Now, to create the turn, you will need to add Head & Body Turner to your puppet. Do this by clicking the Add Behavior icon next to BENIK_BODY_TURN and choosing Head & Body Turner from the list:
Figure 13.36: If you wish to track your full body, be sure that you have plenty of room

Figure 13.36: If you wish...

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