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Unreal Engine 4.X By Example

You're reading from   Unreal Engine 4.X By Example An example-based practical guide to get you up and running with Unreal Engine 4.X

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Product type Paperback
Published in Jul 2016
Publisher Packt
ISBN-13 9781785885532
Length 506 pages
Edition 1st Edition
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Author (1):
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Benjamin Carnall Benjamin Carnall
Author Profile Icon Benjamin Carnall
Benjamin Carnall
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Table of Contents (12) Chapters Close

Preface 1. Introduction to Unreal Engine 4 FREE CHAPTER 2. Blueprints and Barrels – Your First Game 3. Advanced Blueprint, Animation, and Sound 4. Unreal Engine, C++, and You 5. Upgrade Activated – Making Bounty Dash with C++ 6. Power Ups for Your Character, Power Ups for the User 7. Boss Mode Activated – Unreal Robots 8. Advanced AI and Unreal Rendering 9. Creating a Networked Shooter 10. Goodbyes and Thank yous Index

Animation with UE4

Animation is a very effective way to establish the traits of a character. From the sleek movements of an assassin to the lumbering gait of a giant, the way the character moves and gestures is a core feature of that character's identity. UE4 offers a robust and easy-to-use workflow for animating characters. The following sections will illustrate how to set up a rudimentary animation implementation for the BH_Character. As it stands, our character is frozen in one pose. By the end of this section the BH_Character will be running, jumping, and falling in articulated motion.

Animation Conventions

Before we begin to break down the workflow of animation within UE4, it is important to establish a few animation conventions. These conventions are relevant among all animation workflows. In video games, animations are essentially a series of frames that are interpolated at real time to create the illusion of motion. Game developers have implemented multiple techniques to mask...

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