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Unreal Engine 4.X By Example

You're reading from   Unreal Engine 4.X By Example An example-based practical guide to get you up and running with Unreal Engine 4.X

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Product type Paperback
Published in Jul 2016
Publisher Packt
ISBN-13 9781785885532
Length 506 pages
Edition 1st Edition
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Author (1):
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Benjamin Carnall Benjamin Carnall
Author Profile Icon Benjamin Carnall
Benjamin Carnall
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Table of Contents (12) Chapters Close

Preface 1. Introduction to Unreal Engine 4 FREE CHAPTER 2. Blueprints and Barrels – Your First Game 3. Advanced Blueprint, Animation, and Sound 4. Unreal Engine, C++, and You 5. Upgrade Activated – Making Bounty Dash with C++ 6. Power Ups for Your Character, Power Ups for the User 7. Boss Mode Activated – Unreal Robots 8. Advanced AI and Unreal Rendering 9. Creating a Networked Shooter 10. Goodbyes and Thank yous Index

Creating the C++ world objects


With the character constructed, we can now start to build the level. We are going to be creating a block out for the lanes we will be using for the level. We can then use this block out to construct a mesh we can reference in code. Before we get into the level creation, we should ensure the functionality we implemented for the character works as intended. With the BountyDashMap open, navigate to the C++ classes folder of the content browser. Here, you will be able to see the BountyDashCharacter! Drag and drop the character into the game level onto the platform. Then, search for TargetPoint in the Modes panel. Drag and drop three of these target points into the game level, and you should be presented with the following:

Now, press the Play button to enter the PIE mode (Play In Editor). The character should be automatically possessed and used for input! Also, ensure that when you press A or D the character moves to the next available target point!

Now that we have...

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