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Unreal Engine 4.X By Example

You're reading from   Unreal Engine 4.X By Example An example-based practical guide to get you up and running with Unreal Engine 4.X

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Product type Paperback
Published in Jul 2016
Publisher Packt
ISBN-13 9781785885532
Length 506 pages
Edition 1st Edition
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Author (1):
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Benjamin Carnall Benjamin Carnall
Author Profile Icon Benjamin Carnall
Benjamin Carnall
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Table of Contents (12) Chapters Close

Preface 1. Introduction to Unreal Engine 4 FREE CHAPTER 2. Blueprints and Barrels – Your First Game 3. Advanced Blueprint, Animation, and Sound 4. Unreal Engine, C++, and You 5. Upgrade Activated – Making Bounty Dash with C++ 6. Power Ups for Your Character, Power Ups for the User 7. Boss Mode Activated – Unreal Robots 8. Advanced AI and Unreal Rendering 9. Creating a Networked Shooter 10. Goodbyes and Thank yous Index

Summary


We are finally done polishing the project! Bounty Dash is officially done. Unless, of course, you wish to expand the project to greater heights. We have learnt so much throughout this project; in this chapter alone, we have learnt about generic hierarchies, plugins, power ups, HUDs in C++, polishing a project, making a wall of death, and some C++ practices to ensure the game does not crash.

In the next chapter, we are going to be learning about the UE4 AI system and use it to create a boss AI. I look forward to taking you through that project soon and congratulations on making it this far!

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