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Unity 5  Game Optimization

You're reading from   Unity 5 Game Optimization Master performance optimization for Unity3D applications with tips and techniques that cover every aspect of the Unity3D Engine

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Product type Paperback
Published in Nov 2015
Publisher Packt
ISBN-13 9781785884580
Length 296 pages
Edition 1st Edition
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Author (1):
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Chris Dickinson Chris Dickinson
Author Profile Icon Chris Dickinson
Chris Dickinson
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Table of Contents (10) Chapters Close

Summary

You learned a great deal throughout this chapter on how to detect performance issues within your application. You learned about many of the Profiler's features and secrets, you explored a variety of tactics to investigate performance issues with a more hands-on-approach, and you've been introduced to a variety of different tips and strategies to follow. You can use these to improve your productivity immensely, so long as you appreciate the wisdom behind them and remember to exploit them when the situation makes it possible.

This chapter has introduced us to the tips, tactics, and strategies we need find a performance problem that needs improvement. During the remaining chapters, we will explore methods on how to fix issues, and improve performance whenever possible. So, give yourself a pat on the back for getting through the boring part first, and let's move on to learning some strategies to improve our C# scripting practices.

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