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Unity 5  Game Optimization

You're reading from   Unity 5 Game Optimization Master performance optimization for Unity3D applications with tips and techniques that cover every aspect of the Unity3D Engine

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Product type Paperback
Published in Nov 2015
Publisher Packt
ISBN-13 9781785884580
Length 296 pages
Edition 1st Edition
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Author (1):
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Chris Dickinson Chris Dickinson
Author Profile Icon Chris Dickinson
Chris Dickinson
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Table of Contents (10) Chapters Close

What this book covers

Chapter 1, Detecting Performance Issues, provides an exploration of the Unity Profiler and a series of methods to profile our application, detect performance bottlenecks, and perform root cause analysis.

Chapter 2, Scripting Strategies, deals with the best practices for our Unity C# Script code, minimizing Component overhead, improving inter-object communication, and more.

Chapter 3, The Benefits of Batching, explores Unity's Dynamic and Static Batching systems to ease the burden on the rendering system.

Chapter 4, Kickstart Your Art, helps you understand the underlying technology behind our art assets and learn how to avoid common pitfalls with importing, compression, and encoding.

Chapter 5, Faster Physics, is about investigating the nuances of Unity's physics system for both 3D and 2D games, and how to properly organize our physics objects for improved performance.

Chapter 6, Dynamic Graphics, provides an in-depth exploration of the rendering system, and how to improve applications that suffer rendering bottlenecks in the GPU, or CPU, and specialized techniques for mobile devices.

Chapter 7, Masterful Memory Management, examines the inner workings of the Unity Engine, the Mono Framework, and how memory is managed within these components to protect our application from heap allocations and runtime garbage collection.

Chapter 8, Tactical Tips and Tricks, deals with a multitude of useful techniques used by professionals to improve project workflow and scene management.

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