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Unity 5  Game Optimization

You're reading from   Unity 5 Game Optimization Master performance optimization for Unity3D applications with tips and techniques that cover every aspect of the Unity3D Engine

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Product type Paperback
Published in Nov 2015
Publisher Packt
ISBN-13 9781785884580
Length 296 pages
Edition 1st Edition
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Chris Dickinson Chris Dickinson
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Chris Dickinson
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Table of Contents (10) Chapters Close

Custom editors/menus tips


We can set custom hotkeys for MenuItems. For example, we can make the K key trigger our Menu item method, by defining the MenuItem attribute as follows:

[MenuItem("My Menu/Menu Item _k")]

We can also include modifier keys such as Ctrl (Cmd), Shift, and Alt using the %, #, and & characters, respectively.

MenuItems also have two overloads, which allows us to set two additional parameters: a Boolean that determines whether the menu item requires a validation method, and an integer that determines the menu item's priority in the hierarchy.

Check the documentation for MenuItems for a complete list of available hotkey modifiers, special keys, and how to create validation methods:

http://docs.unity3d.com/ScriptReference/MenuItem.html

It is possible to "ping" an object in the Hierarchy, similar to what happens when we click on a GameObject reference in the Inspector View, by calling EditorGUIUtility.PingObject().

The original implementation of the Editor class, and the way...

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