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3D Environment Design with Blender

You're reading from   3D Environment Design with Blender Enhance your modeling, texturing, and lighting skills to create realistic 3D scenes

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Product type Paperback
Published in Jan 2023
Publisher Packt
ISBN-13 9781803235851
Length 344 pages
Edition 1st Edition
Tools
Concepts
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Authors (2):
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Abdelilah Hamdani Abdelilah Hamdani
Author Profile Icon Abdelilah Hamdani
Abdelilah Hamdani
Carlos Barreto Carlos Barreto
Author Profile Icon Carlos Barreto
Carlos Barreto
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Toc

Table of Contents (20) Chapters Close

Preface 1. Part 1: Turn a Real Reference into a Realistic 3D Scene in Blender
2. Chapter 1: Most Common Modeling Mistakes That Prevent You from Achieving Photorealism FREE CHAPTER 3. Chapter 2: The Basics of Realistic Texturing in Blender 4. Chapter 3: Efficient Unwrapping and Texturing in Blender 5. Chapter 4: Creating Realistic Natural Plants in Blender 6. Chapter 5: Achieve Photorealistic Lighting in Your Environment with Blender 7. Part 2: Creating Realistic Landscapes in Blender
8. Chapter 6: Creating Realistic Landscapes in Blender 9. Chapter 7: Creating and Animating Realistic, Natural-Looking Water 10. Chapter 8: Creating Procedural Mud Material 11. Chapter 9: Texturing the Landscape with Mud Material 12. Part 3: Creating Natural Assets
13. Chapter 10: Creating Natural Assets: Rock 14. Chapter 11: Creating Realistic Flowers in Blender 15. Part 4: Rendering Epic Landscape Shots
16. Chapter 12: Using Particle System to Scatter Objects in Blender 17. Chapter 13: Finalizing the Landscape Scene – Lighting, Rendering, and Compositing 18. Index 19. Other Books You May Enjoy

Importing rock and flower assets into the landscape environment

The first thing we need to do is to import the rock and flower objects into the landscape scene, so let’s go back to the landscape scene from Chapter 9, Texturing the Landscape with Mud Material. In this scene, we have the landscape textured with rocky snow and mud.

Figure 12.2 – Final result of the landscape scene from Chapter 9

Figure 12.2 – Final result of the landscape scene from Chapter 9

Let’s import the Rock object into our landscape scene.

Importing the Rock object

To import the Rock object that we created in Chapter 10, Creating Natural Assets: Rock, let’s perform these actions:

  1. Go to File and click on Append:
Figure 12.3 – Choosing Append from the File menu

Figure 12.3 – Choosing Append from the File menu

  1. Choose the Rocks Blender file and click on it:
Figure 12.4 – Clicking on the Rocks Blender file

Figure 12.4 – Clicking on the Rocks Blender file

  1. Click on the Object folder:
Figure 12.5 – Choosing the Object folder

Figure...

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