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3D Environment Design with Blender

You're reading from   3D Environment Design with Blender Enhance your modeling, texturing, and lighting skills to create realistic 3D scenes

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Product type Paperback
Published in Jan 2023
Publisher Packt
ISBN-13 9781803235851
Length 344 pages
Edition 1st Edition
Tools
Concepts
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Authors (2):
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Abdelilah Hamdani Abdelilah Hamdani
Author Profile Icon Abdelilah Hamdani
Abdelilah Hamdani
Carlos Barreto Carlos Barreto
Author Profile Icon Carlos Barreto
Carlos Barreto
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Table of Contents (20) Chapters Close

Preface 1. Part 1: Turn a Real Reference into a Realistic 3D Scene in Blender
2. Chapter 1: Most Common Modeling Mistakes That Prevent You from Achieving Photorealism FREE CHAPTER 3. Chapter 2: The Basics of Realistic Texturing in Blender 4. Chapter 3: Efficient Unwrapping and Texturing in Blender 5. Chapter 4: Creating Realistic Natural Plants in Blender 6. Chapter 5: Achieve Photorealistic Lighting in Your Environment with Blender 7. Part 2: Creating Realistic Landscapes in Blender
8. Chapter 6: Creating Realistic Landscapes in Blender 9. Chapter 7: Creating and Animating Realistic, Natural-Looking Water 10. Chapter 8: Creating Procedural Mud Material 11. Chapter 9: Texturing the Landscape with Mud Material 12. Part 3: Creating Natural Assets
13. Chapter 10: Creating Natural Assets: Rock 14. Chapter 11: Creating Realistic Flowers in Blender 15. Part 4: Rendering Epic Landscape Shots
16. Chapter 12: Using Particle System to Scatter Objects in Blender 17. Chapter 13: Finalizing the Landscape Scene – Lighting, Rendering, and Compositing 18. Index 19. Other Books You May Enjoy

Improving the water material

So far, the color of the water is bluish and doesn’t look very realistic. The ground is muddy, and since the water is reflective, it should have a muddy color too, so we need to apply some tweaks to the water material.

Figure 13.7 – The landscape scene progress from Chapter 9

Figure 13.7 – The landscape scene progress from Chapter 9

To tweak the water material, we first need to make a change to the ColorRamp node.

Figure 13.8 – Tweaking the ColorRamp node

Figure 13.8 – Tweaking the ColorRamp node

Let’s give the first three handles a creamy color that gradates from dark to light creamy. The last handle color is purely white.

The second change is to the Mix shader. Set the mix amount to 0.1 so that we can have only 10% of water transparency (in the Transparent BSDF node).

Figure 13.9 – Reducing the Mix shader Fac value to 0.1

Figure 13.9 – Reducing the Mix shader Fac value to 0.1

Here’s the full node setup of the water material:

Figure 13.10 – The new node setup of the water material

Figure 13.10 –...

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