Discovering 3D modeling for real-time usage
We are now standing at a critical crossroads, diverging from what you’ve been accustomed to until now. Unlike offline renderings, where any objects or surfaces within the scene can be rendered without issue, the type of lighting system used in Unreal will determine how your model is created. If incorrect models are used for a specific type of lighting, errors and inaccurate lighting can result. Before discussing light types, we need to take a small step forward to introduce a concept that will be covered in Chapter 5. There are two main approaches to lighting in Unreal Engine 5: baked lights and real-time/dynamic lights using Lumen or path tracing. This is an extreme simplification, but it will serve our current purpose. Let’s take a brief look at their differences.
Before going forward
Is it important to note that the baking light process is a bit outdated, unless you are developing for mobile or VR, and this will be...