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Architectural Visualization in Unreal Engine 5

You're reading from   Architectural Visualization in Unreal Engine 5 Create photorealistic architectural interior renderings in UE5

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Product type Paperback
Published in Feb 2024
Publisher Packt
ISBN-13 9781837639762
Length 496 pages
Edition 1st Edition
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Author (1):
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Ludovico Palmeri Ludovico Palmeri
Author Profile Icon Ludovico Palmeri
Ludovico Palmeri
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Table of Contents (24) Chapters Close

Preface 1. Part 1: Building the Scene
2. Chapter 1: Setting Up the Project FREE CHAPTER 3. Chapter 2: Preparing the Scene 4. Chapter 3: Importing the Scene 5. Chapter 4: Managing Your Assets 6. Part 2: Illuminating and Materializing the Scene
7. Chapter 5: Lighting in Unreal – the Essentials 8. Chapter 6: Lighting the Scene 9. Chapter 7: Exploring Materials 10. Chapter 8: Creating Architectural Materials 11. Chapter 9: Detailing the Scene with Decals 12. Part 3: Completing the Scene
13. Chapter 10: Making Interactive Elements Using Blueprints 14. Chapter 11: Communicating between Blueprints 15. Chapter 12: Optimizing the Scene 16. Part 4: Rendering the Scene
17. Chapter 13: Setting Up Cameras 18. Chapter 14: Post-Processing Images 19. Chapter 15: Discovering the Sequencer 20. Chapter 16: Rendering the Scene 21. Index 22. Other Books You May Enjoy Appendix:Substrate Materials

Technical requirements

The project files for the chapter can be found at https://github.com/PacktPublishing/Architectural-Visualization-in-Unreal-Engine-5

The Unreal Material system may appear unfamiliar to those accustomed to offline renderers, but its immense flexibility and power become highly appreciated over time. Similar to node-based systems such as Cycles and V-Ray, Materials in Unreal are programmed in a simple yet advanced way that goes beyond traditional limitations, enabling the realization of any desired effect, whether it’s animated water, flowing lava, or shiny metals. Although further explanation will be provided later in this chapter, we’ll introduce two key concepts here: Master Materials and Material Instances.

Master Materials

In Unreal Engine, a Master Material serves as the foundation for creating various Material Instances: it consists of various nodes and functions connected in a visual scripting interface known as the Material Editor...

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