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Architectural Visualization in Unreal Engine 5

You're reading from   Architectural Visualization in Unreal Engine 5 Create photorealistic architectural interior renderings in UE5

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Product type Paperback
Published in Feb 2024
Publisher Packt
ISBN-13 9781837639762
Length 496 pages
Edition 1st Edition
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Author (1):
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Ludovico Palmeri Ludovico Palmeri
Author Profile Icon Ludovico Palmeri
Ludovico Palmeri
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Table of Contents (24) Chapters Close

Preface 1. Part 1: Building the Scene
2. Chapter 1: Setting Up the Project FREE CHAPTER 3. Chapter 2: Preparing the Scene 4. Chapter 3: Importing the Scene 5. Chapter 4: Managing Your Assets 6. Part 2: Illuminating and Materializing the Scene
7. Chapter 5: Lighting in Unreal – the Essentials 8. Chapter 6: Lighting the Scene 9. Chapter 7: Exploring Materials 10. Chapter 8: Creating Architectural Materials 11. Chapter 9: Detailing the Scene with Decals 12. Part 3: Completing the Scene
13. Chapter 10: Making Interactive Elements Using Blueprints 14. Chapter 11: Communicating between Blueprints 15. Chapter 12: Optimizing the Scene 16. Part 4: Rendering the Scene
17. Chapter 13: Setting Up Cameras 18. Chapter 14: Post-Processing Images 19. Chapter 15: Discovering the Sequencer 20. Chapter 16: Rendering the Scene 21. Index 22. Other Books You May Enjoy Appendix:Substrate Materials

Project – importing Assets from the Marketplace

Our project is now ready to be furnished, which means we will be adding furniture and decorations from other scenes and Marketplace products. Typically, the next step after importing the model would be to apply lighting and shading before decorating and furnishing. However, to maintain continuity with what we have learned so far, I will first import some Assets before discussing lighting.

Inserting an Asset from the Marketplace

I have found a nice modular kitchen in an interior scene on the Marketplace. Instead of adding the entire scene and then deleting most of it, I will only add the element I need. To do this, I usually add all potentially useful content from the Marketplace to a different scene than the one containing my Project. From this scene, I will select only the elements I need and migrate them to my actual scene. The project I want to take the Assets from is called Loft Office (see Figure 4.22):

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