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Architectural Visualization in Unreal Engine 5

You're reading from   Architectural Visualization in Unreal Engine 5 Create photorealistic architectural interior renderings in UE5

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Product type Paperback
Published in Feb 2024
Publisher Packt
ISBN-13 9781837639762
Length 496 pages
Edition 1st Edition
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Author (1):
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Ludovico Palmeri Ludovico Palmeri
Author Profile Icon Ludovico Palmeri
Ludovico Palmeri
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Table of Contents (24) Chapters Close

Preface 1. Part 1: Building the Scene
2. Chapter 1: Setting Up the Project FREE CHAPTER 3. Chapter 2: Preparing the Scene 4. Chapter 3: Importing the Scene 5. Chapter 4: Managing Your Assets 6. Part 2: Illuminating and Materializing the Scene
7. Chapter 5: Lighting in Unreal – the Essentials 8. Chapter 6: Lighting the Scene 9. Chapter 7: Exploring Materials 10. Chapter 8: Creating Architectural Materials 11. Chapter 9: Detailing the Scene with Decals 12. Part 3: Completing the Scene
13. Chapter 10: Making Interactive Elements Using Blueprints 14. Chapter 11: Communicating between Blueprints 15. Chapter 12: Optimizing the Scene 16. Part 4: Rendering the Scene
17. Chapter 13: Setting Up Cameras 18. Chapter 14: Post-Processing Images 19. Chapter 15: Discovering the Sequencer 20. Chapter 16: Rendering the Scene 21. Index 22. Other Books You May Enjoy Appendix:Substrate Materials

Optimizing your Materials

Let’s delve deeper into the concept of Material Instances, which we introduced earlier, and explore how they function. Additionally, we’ll explore another important concept called Material Functions. Both Material Functions and Instances contribute to optimization by enabling the reuse of Materials or their components, resulting in a streamlined and efficient workflow.

Material Instances and parameterization

Material Instances offer a convenient way to generate multiple variations of a parent Material without the need for recompilation. They are particularly useful when a group of related assets requires the same underlying Material but with different visual characteristics, such as furniture with various color options. Material instancing in Unreal Engine allows us to alter the Material’s appearance without costly recompilation, resulting in improved workflow efficiency and potential real-time changes during gameplay events, providing...

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