Optimizing your Materials
Let’s delve deeper into the concept of Material Instances, which we introduced earlier, and explore how they function. Additionally, we’ll explore another important concept called Material Functions. Both Material Functions and Instances contribute to optimization by enabling the reuse of Materials or their components, resulting in a streamlined and efficient workflow.
Material Instances and parameterization
Material Instances offer a convenient way to generate multiple variations of a parent Material without the need for recompilation. They are particularly useful when a group of related assets requires the same underlying Material but with different visual characteristics, such as furniture with various color options. Material instancing in Unreal Engine allows us to alter the Material’s appearance without costly recompilation, resulting in improved workflow efficiency and potential real-time changes during gameplay events, providing...