To get the most out of this book
To effectively engage with the content in this book, it is recommended that you possess prior experience in modeling architectural scenes using your preferred software. Ideally, you should also be proficient in navigating the offline rendering pipeline, including tasks such as lighting and creating PBR materials.
Moreover, while not mandatory, familiarity with the Unreal Engine’s interface and basic operations is advisable. This background knowledge will enhance your understanding and application of the concepts presented in the book.
Software/hardware covered in the book |
Operating system requirements |
Unreal Engine 5.2 and higher versions |
Windows, macOS, or Linux |
Adobe Photoshop |
Windows, macOS, or Linux |
Any 3D modeler of your choice (Blender, 3ds Max, Maya, Cinema 4D, etc.) |
Windows, macOS, or Linux |
If you are using the digital version of this book, we advise you to type the code yourself or access the code from the book’s GitHub repository (a link is available in the next section). Doing so will help you avoid any potential errors related to the copying and pasting of code.