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Mastering Unreal Engine 4.X

You're reading from   Mastering Unreal Engine 4.X Master the art of building AAA games with Unreal Engine

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Product type Paperback
Published in Jun 2016
Publisher Packt
ISBN-13 9781785883569
Length 384 pages
Edition 1st Edition
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Author (1):
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Muhammad A.Moniem Muhammad A.Moniem
Author Profile Icon Muhammad A.Moniem
Muhammad A.Moniem
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Table of Contents (16) Chapters Close

Preface 1. Preparing for a Big Project 2. Setting Up Your Warrior FREE CHAPTER 3. Designing Your Playground 4. The Road to Thinkable AI 5. Adding Collectables 6. The Magic of Particles 7. Enhancing the Visual Quality 8. Cinematics and In-Game Cutscenes 9. Implementing the Game UI 10. Save the Game Progress 11. Controlling Gameplay via Data Tables 12. Ear Candy 13. Profiling the Game Performance 14. Packaging the Game Index

Overview of the game

The game we are going to create during the course of this book is called Bellz; it's definitely a word without a meaning. Its name came from the Hell Bells, as we are planning to put some unique bells around the maps!

The game is built with C++. While it is a C++ project, about 5% consists of necessary blueprints and other different graphs!

Bellz is a third-person RPG, where you have a mission loaded from Excel tables, weapons to use with different attributes, and evil enemies to escape from or to hunt. It looks simple, and the fact is, it is, but it holds all the needed elements to create a visually appealing AAA game. So that we stay on the same page, this game will take you step by step through the processes of:

  1. Starting a C++ project based on a blank template.
  2. Creating a player controller.
  3. Building enemies, behavior trees, and blackboards.
  4. Creating animation graphs and retargeting different animations.
  5. Loading game-required data from the design data tables.
  6. Adding camera animations and cut scenes to the game.
  7. Adding audio effects and visual effects to the game.
  8. Creating and building appealing maps.
  9. Optimizing the game as much as possible.
  10. Debugging the game performance.
  11. Packaging the game to players.

The following is a screenshot of the final game:

Overview of the game
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