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Mastering Unreal Engine 4.X

You're reading from   Mastering Unreal Engine 4.X Master the art of building AAA games with Unreal Engine

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Product type Paperback
Published in Jun 2016
Publisher Packt
ISBN-13 9781785883569
Length 384 pages
Edition 1st Edition
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Author (1):
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Muhammad A.Moniem Muhammad A.Moniem
Author Profile Icon Muhammad A.Moniem
Muhammad A.Moniem
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Table of Contents (16) Chapters Close

Preface 1. Preparing for a Big Project 2. Setting Up Your Warrior FREE CHAPTER 3. Designing Your Playground 4. The Road to Thinkable AI 5. Adding Collectables 6. The Magic of Particles 7. Enhancing the Visual Quality 8. Cinematics and In-Game Cutscenes 9. Implementing the Game UI 10. Save the Game Progress 11. Controlling Gameplay via Data Tables 12. Ear Candy 13. Profiling the Game Performance 14. Packaging the Game Index

Preparing the project for building

Remember in Chapter 1, Preparing for a Big Project, when we went to Project Settings to do some tweaks? That was something we did at the beginning of the project and it will save us some time now.

There at the Project Settings section are tons and tons of settings, some of which are needed during the development time, and while building and editing the game, and during the final build.

Feel free to tweak the game as you wish, the physics, the inputs, the navigation, the AI, and so on, These types of settings vary between the different types of game. But in general there are certain settings that need to be changed for builds, and they are almost always the same.

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