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Mastering Unreal Engine 4.X

You're reading from   Mastering Unreal Engine 4.X Master the art of building AAA games with Unreal Engine

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Product type Paperback
Published in Jun 2016
Publisher Packt
ISBN-13 9781785883569
Length 384 pages
Edition 1st Edition
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Author (1):
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Muhammad A.Moniem Muhammad A.Moniem
Author Profile Icon Muhammad A.Moniem
Muhammad A.Moniem
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Table of Contents (16) Chapters Close

Preface 1. Preparing for a Big Project 2. Setting Up Your Warrior FREE CHAPTER 3. Designing Your Playground 4. The Road to Thinkable AI 5. Adding Collectables 6. The Magic of Particles 7. Enhancing the Visual Quality 8. Cinematics and In-Game Cutscenes 9. Implementing the Game UI 10. Save the Game Progress 11. Controlling Gameplay via Data Tables 12. Ear Candy 13. Profiling the Game Performance 14. Packaging the Game Index

The particles editor


As you might already know, Unreal Engine is built in a way that makes it looks like it is a composition of several mini editors: an editor for character animations, another for materials, one for physics, and one more for the particle system, and so on.

Cascade is the proper editor inside Unreal Engine that is responsible for creating and editing particle system assets. Accessing Cascade is as easy as any other asset-based editor, like Material Editor for example. Just by double-clicking on a particle system asset from the content browser, you will be able to launch Cascade in a second:

Once the particles editor is opened, you'll find it is designed in the same way as all other Unreal editors, with different areas that give you easy access to all the needed functionalities to achieve the goal of that editor. The good thing about Unreal is that all you want is just in front of your eyes, and you don't have to navigate through tons of huge menus with tons of submenus. The...

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