Setting up the render with the Movie Render Queue
First, let’s reiterate something I mentioned in Chapters 13 and 14: there’s a super quick way to render your images, and that’s by using the utility widget. However, I recommend leaving this method for last as it involves concepts you might not be familiar with.
Rendering in Unreal, as we intend it, is not entirely automatic. Unreal, in fact, already generates dozens of rendered frames per second as part of its standard operation. However, for our purposes, we need something more precise and of higher quality to compete with offline rendering solutions in the market. Epic Games developed a tool for this purpose starting with Unreal Engine 4.26, and that tool is called Movie Render Queue (MRQ).
MRQ is Unreal Engine’s solution for rendering image sequences and movies. It’s designed to deliver high-quality rendered images, seamlessly integrate into production pipelines, and offer extensibility for...