Using the Content Browser
The Content Browser is a central tool in Unreal Engine that allows users to manage and organize their project Assets, including 3D models, Textures, Materials, sounds, animations, and other resources. It works like a file browser that is specifically designed for game development, and it provides a hierarchical view of all the Assets in the project, along with their properties and metadata. It is also important because it streamlines the Asset management process, making it easy for users to find, import, and organize Assets within their projects. In other words, think of the Content Browser as a library or repository that contains everything you need to build your scene. Every mesh, Material, Actor, and animation that you use in your project is an instance of the original Asset stored in the Content Browser.
However, it is important to be cautious when moving or deleting resources within the Content Browser, as this can break the associations between Assets...