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Low Poly 3D Modeling in Blender

You're reading from   Low Poly 3D Modeling in Blender Kickstart your career as a 3D artist by learning how to create low poly assets and scenes from scratch

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Product type Paperback
Published in Feb 2024
Publisher Packt
ISBN-13 9781803245478
Length 318 pages
Edition 1st Edition
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Author (1):
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Samuel Sullins Samuel Sullins
Author Profile Icon Samuel Sullins
Samuel Sullins
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Table of Contents (22) Chapters Close

Preface 1. Part 1:Getting Started with Low Poly Modeling
2. Chapter 1: Getting Familiar with Blender FREE CHAPTER 3. Chapter 2: Understanding Low Poly Modeling 4. Chapter 3: Creating a Low Poly Tree 5. Part 2:Modeling and Shading for Low Poly
6. Chapter 4: Exploring Modifiers 7. Chapter 5: Creating Low Poly Mushrooms 8. Chapter 6: Understanding Materials and Shading 9. Part 3:Creating Your Own Assets
10. Chapter 7: Creating a Low Poly Tractor 11. Chapter 8: Low Poly Environment Modeling 12. Chapter 9: Modeling a Kangaroo 13. Chapter 10: Creating Low Poly Houses and Buildings 14. Chapter 11: Using the Asset Browser 15. Part 4:Building a Complete Low Poly Scene
16. Chapter 12: Blocking Out the Scene 17. Chapter 13: Building the Scene 18. Chapter 14: The Big Render 19. Index 20. Other Books You May Enjoy Appendix

What it takes

Buildings are simple.

They’re tall cubes, more or less. However, they’re still recognizable shapes—not just any random cube will do. They’re generally taller than they are wide, and usually have a lot of windows.

There are many different kinds of buildings. The options are almost limitless when it comes to designing yours.

The buildings we’ll be making here are going to be extremely simple—the kind you might use in the background of a scene.

I suggest looking at some buildings. Any buildings. Use what you see as inspiration for your own brand-new building designs.

There are not many parts to a building: the main cube-shaped part (the walls), the top (the roof), and the details, like the windows and doors.

It’s the same for houses. For houses, however, it’s common to have a more complex shape, more like two or three cubes of different sizes all stuck together.

We’ll make a few different...

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