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Low Poly 3D Modeling in Blender

You're reading from   Low Poly 3D Modeling in Blender Kickstart your career as a 3D artist by learning how to create low poly assets and scenes from scratch

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Product type Paperback
Published in Feb 2024
Publisher Packt
ISBN-13 9781803245478
Length 318 pages
Edition 1st Edition
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Author (1):
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Samuel Sullins Samuel Sullins
Author Profile Icon Samuel Sullins
Samuel Sullins
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Table of Contents (22) Chapters Close

Preface 1. Part 1:Getting Started with Low Poly Modeling
2. Chapter 1: Getting Familiar with Blender FREE CHAPTER 3. Chapter 2: Understanding Low Poly Modeling 4. Chapter 3: Creating a Low Poly Tree 5. Part 2:Modeling and Shading for Low Poly
6. Chapter 4: Exploring Modifiers 7. Chapter 5: Creating Low Poly Mushrooms 8. Chapter 6: Understanding Materials and Shading 9. Part 3:Creating Your Own Assets
10. Chapter 7: Creating a Low Poly Tractor 11. Chapter 8: Low Poly Environment Modeling 12. Chapter 9: Modeling a Kangaroo 13. Chapter 10: Creating Low Poly Houses and Buildings 14. Chapter 11: Using the Asset Browser 15. Part 4:Building a Complete Low Poly Scene
16. Chapter 12: Blocking Out the Scene 17. Chapter 13: Building the Scene 18. Chapter 14: The Big Render 19. Index 20. Other Books You May Enjoy Appendix

Understanding meshes

An object in Blender can be broken into two parts:

  • The underlying mesh
  • The object’s location, rotation, and scale

In Blender, you edit these two things separately. There’s Object mode for moving, rotating, and positioning objects. Meanwhile, Edit mode lets you edit the actual mesh. (Chapter 3 teaches you all about editing.)

But what is a mesh?

A mesh is the underlying shape, the model part of a 3D model. Mesh typically refers to only the 3D shape, though: the term doesn’t refer to any of the model’s colors, materials, or where it’s located in your scene.

Mesh can also be used to mean any 3D model—a little bit confusing sometimes, but you’ll get the hang of it.

A mesh is made up of three basic components: vertices, edges, and faces.

Take a look at the diagram in Figure 2.1:

Figure 2.1– Faces, edges, and vertices

Figure 2.1– Faces, edges, and vertices

These are the different parts that...

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