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Low Poly 3D Modeling in Blender

You're reading from   Low Poly 3D Modeling in Blender Kickstart your career as a 3D artist by learning how to create low poly assets and scenes from scratch

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Product type Paperback
Published in Feb 2024
Publisher Packt
ISBN-13 9781803245478
Length 318 pages
Edition 1st Edition
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Author (1):
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Samuel Sullins Samuel Sullins
Author Profile Icon Samuel Sullins
Samuel Sullins
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Table of Contents (22) Chapters Close

Preface 1. Part 1:Getting Started with Low Poly Modeling
2. Chapter 1: Getting Familiar with Blender FREE CHAPTER 3. Chapter 2: Understanding Low Poly Modeling 4. Chapter 3: Creating a Low Poly Tree 5. Part 2:Modeling and Shading for Low Poly
6. Chapter 4: Exploring Modifiers 7. Chapter 5: Creating Low Poly Mushrooms 8. Chapter 6: Understanding Materials and Shading 9. Part 3:Creating Your Own Assets
10. Chapter 7: Creating a Low Poly Tractor 11. Chapter 8: Low Poly Environment Modeling 12. Chapter 9: Modeling a Kangaroo 13. Chapter 10: Creating Low Poly Houses and Buildings 14. Chapter 11: Using the Asset Browser 15. Part 4:Building a Complete Low Poly Scene
16. Chapter 12: Blocking Out the Scene 17. Chapter 13: Building the Scene 18. Chapter 14: The Big Render 19. Index 20. Other Books You May Enjoy Appendix

Smooth versus flat shading

By default, an object will look flat and choppy, like this:

Figure 2.2 – Flat shading

Figure 2.2 – Flat shading

For an object to look smooth and curved, you have to use something called smooth shading. Smooth shading makes the flat; hard faces of a mesh appear smooth and curved.

Figure 2.3 – Smooth shading enabled

Figure 2.3 – Smooth shading enabled

It’s important to note that a smooth-shaded model is no different, structurally, from a flat-shaded model. The smoothness is only an illusion.

Smooth shading is used on any kind of curved, organic-shaped mesh where it’s important to have smooth curves. For example, on a human character, you’d use smooth shading. In this book, we’ll only be focusing on flat-shaded models. All the easier for you!

You’ll often find yourself wanting to change a smooth-shaded model to a flat-shaded one, and vice versa. It’s extremely simple. Just select the object, right-click...

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