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The Ultimate Roblox Game Building Cookbook

You're reading from   The Ultimate Roblox Game Building Cookbook Design immersive experiences with easy-to-follow recipes for world and game development

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Product type Paperback
Published in Dec 2023
Publisher Packt
ISBN-13 9781805121596
Length 218 pages
Edition 1st Edition
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Author (1):
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Taylor Field-Draper Taylor Field-Draper
Author Profile Icon Taylor Field-Draper
Taylor Field-Draper
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Toc

Table of Contents (13) Chapters Close

Preface 1. Chapter 1: Getting Started with Studio Modeling 2. Chapter 2: Introduction to Solid Modeling and CSG Tools FREE CHAPTER 3. Chapter 3: Sculpting Terrain 4. Chapter 4: Learning to Use VFX 5. Chapter 5: Building a Multiplayer Obby 6. Chapter 6: Designing a House 7. Chapter 7: Single-Player Map Flow 8. Chapter 8: Building a PvP Map 9. Chapter 9: Monetizing Your Experience 10. Chapter 10: Extra Building Recipes 11. Index 12. Other Books You May Enjoy

Beaming a laser

A second resource that Roblox provides us with is the Beam object, which draws a texture between two attachments. Attachments define a point we can use to create a start and end point for the beam. We can then modify the appearance of the image being emitted, the curvature, and the width to create a tight beam effect. We will examine how to create attachments and then how to project a beam between the two set attachment points.

How to do it…

We will start this recipe by inserting two Attachment objects into a part and then moving them to the width of our beam. We will then insert a Beam object and then link it to the two attachments. We will continue by applying our ImageID texture and then changing the start and end width of the beam. To begin, follow these steps:

  1. In the top menu bar, navigate to the Constraints section found under the Model tab.
  2. Enable Constraint Details so that the constraints that we place are visible.
  3. Next, insert a...
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