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The Ultimate Roblox Game Building Cookbook

You're reading from   The Ultimate Roblox Game Building Cookbook Design immersive experiences with easy-to-follow recipes for world and game development

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Product type Paperback
Published in Dec 2023
Publisher Packt
ISBN-13 9781805121596
Length 218 pages
Edition 1st Edition
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Author (1):
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Taylor Field-Draper Taylor Field-Draper
Author Profile Icon Taylor Field-Draper
Taylor Field-Draper
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Table of Contents (13) Chapters Close

Preface 1. Chapter 1: Getting Started with Studio Modeling 2. Chapter 2: Introduction to Solid Modeling and CSG Tools FREE CHAPTER 3. Chapter 3: Sculpting Terrain 4. Chapter 4: Learning to Use VFX 5. Chapter 5: Building a Multiplayer Obby 6. Chapter 6: Designing a House 7. Chapter 7: Single-Player Map Flow 8. Chapter 8: Building a PvP Map 9. Chapter 9: Monetizing Your Experience 10. Chapter 10: Extra Building Recipes 11. Index 12. Other Books You May Enjoy

Creating hi-res fire with particles

ParticleEmitter is one of the more used types of effects because it allows for a wide range of effects. Particles are great for making anything, from splashing water, smoke, and dust specks to fire. In this recipe, we will be examining a method to create a more stylized fire with embers emitting from it using the Roblox ParticleEmitter object, versus using the basic effects from Creating simple effects with fire, smoke, and sparkles recipe.

How to do it…

After inserting a ParticleEmitter object into a transparent part, we will insert our ImageID texture. Next, we will modify the color and transparency using Sequence Graph. We will then modify various parameters within the property box to get our desired look. To begin, follow these steps:

  1. Create a stack of logs. Right-click on one of the parts and insert a ParticleEmitter object.
  2. Rename the particle emitter Fire.
  3. Set the original part’s Transparency value to 1...
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