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Vulkan Cookbook

You're reading from   Vulkan Cookbook Work through recipes to unlock the full potential of the next generation graphics API—Vulkan

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Product type Paperback
Published in Apr 2017
Publisher Packt
ISBN-13 9781786468154
Length 700 pages
Edition 1st Edition
Languages
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Author (1):
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Pawel Lapinski Pawel Lapinski
Author Profile Icon Pawel Lapinski
Pawel Lapinski
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Toc

Table of Contents (13) Chapters Close

Preface 1. Instance and Devices FREE CHAPTER 2. Image Presentation 3. Command Buffers and Synchronization 4. Resources and Memory 5. Descriptor Sets 6. Render Passes and Framebuffers 7. Shaders 8. Graphics and Compute Pipelines 9. Command Recording and Drawing 10. Helper Recipes 11. Lighting 12. Advanced Rendering Techniques

Submitting command buffers to a queue

We have recorded command buffers and we want to harness the graphics hardware's power to process the prepared operations. What to do next? We need to submit prepared work to a selected queue.

Getting ready

In this recipe we will use variables of a custom WaitSemaphoreInfo type. It is defined as follows:

struct WaitSemaphoreInfo { 
  VkSemaphore           Semaphore; 
  VkPipelineStageFlags  WaitingStage; 
};

Through it, we provide a handle of a semaphore on which hardware should wait before processing the given command buffer, and we also specify in which pipeline stages the wait should occur.

How to do it...

...
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