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Vulkan Cookbook

You're reading from   Vulkan Cookbook Work through recipes to unlock the full potential of the next generation graphics API—Vulkan

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Product type Paperback
Published in Apr 2017
Publisher Packt
ISBN-13 9781786468154
Length 700 pages
Edition 1st Edition
Languages
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Author (1):
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Pawel Lapinski Pawel Lapinski
Author Profile Icon Pawel Lapinski
Pawel Lapinski
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Toc

Table of Contents (13) Chapters Close

Preface 1. Instance and Devices FREE CHAPTER 2. Image Presentation 3. Command Buffers and Synchronization 4. Resources and Memory 5. Descriptor Sets 6. Render Passes and Framebuffers 7. Shaders 8. Graphics and Compute Pipelines 9. Command Recording and Drawing 10. Helper Recipes 11. Lighting 12. Advanced Rendering Techniques

Clearing render pass attachments

There are situations in which we cannot rely only on implicit attachment clearings performed as initial render pass operations, and we need to clear attachments explicitly in one of the sub-passes. We can do this by calling a vkCmdClearAttachments() function.

How to do it...

  1. Take a command buffer that is in a recording state and store its handle in a variable of type VkCommandBuffer named command_buffer.
  2. Create a vector variable of type std::vector<VkClearAttachment> named attachments. For each framebuffer attachment that should be cleared inside a current sub-pass of a render pass, add an element to the vector and initialize it with the following values:
    • The attachment's aspect (color, depth, or stencil) for aspectMask...
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