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Vulkan Cookbook

You're reading from   Vulkan Cookbook Work through recipes to unlock the full potential of the next generation graphics API—Vulkan

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Product type Paperback
Published in Apr 2017
Publisher Packt
ISBN-13 9781786468154
Length 700 pages
Edition 1st Edition
Languages
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Author (1):
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Pawel Lapinski Pawel Lapinski
Author Profile Icon Pawel Lapinski
Pawel Lapinski
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Toc

Table of Contents (13) Chapters Close

Preface 1. Instance and Devices FREE CHAPTER 2. Image Presentation 3. Command Buffers and Synchronization 4. Resources and Memory 5. Descriptor Sets 6. Render Passes and Framebuffers 7. Shaders 8. Graphics and Compute Pipelines 9. Command Recording and Drawing 10. Helper Recipes 11. Lighting 12. Advanced Rendering Techniques

Instance and Devices

In this chapter, we will cover the following recipes:

  • Downloading Vulkan SDK
  • Enabling validation layers
  • Connecting with a Vulkan Loader library
  • Preparing for loading Vulkan API functions
  • Loading function exported from a Vulkan Loader library
  • Loading global-level functions
  • Checking available Instance extensions
  • Creating a Vulkan Instance
  • Loading instance-level functions
  • Enumerating available physical devices
  • Checking available device extensions
  • Getting features and properties of a physical device
  • Checking available queue families and their properties
  • Selecting the index of a queue family with the desired capabilities
  • Creating a logical device
  • Loading device-level functions
  • Getting a device queue
  • Creating a logical device with geometry shaders and graphics and compute queues
  • Destroying a logical device
  • Destroying a Vulkan Instance
  • Releasing a Vulkan Loader library
You have been reading a chapter from
Vulkan Cookbook
Published in: Apr 2017
Publisher: Packt
ISBN-13: 9781786468154
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