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Unity Virtual Reality Projects

You're reading from   Unity Virtual Reality Projects Learn Virtual Reality by developing more than 10 engaging projects with Unity 2018

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Product type Paperback
Published in May 2018
Publisher Packt
ISBN-13 9781788478809
Length 492 pages
Edition 2nd Edition
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Table of Contents (15) Chapters Close

Preface 1. Virtually Everything for Everyone 2. Content, Objects, and Scale FREE CHAPTER 3. VR Build and Run 4. Gaze-Based Control 5. Handy Interactables 6. World Space UI 7. Locomotion and Comfort 8. Playing with Physics and Fire 9. Exploring Interactive Spaces 10. Using All 360 Degrees 11. Animation and VR Storytelling 12. Social VR Metaverse 13. Optimizing for Performance and Comfort 14. Other Books You May Enjoy

Level design with Blender

For this project, we're going to design an art gallery layout. We just need something simple, a small art gallery exhibit room about 24 by 36 feet. The room is so simple, in fact, it could easily be built within Unity using 3D cube primitives, but we'll take this opportunity to use Blender a little more since we introduced it in Chapter 2, Content, Objects, and Scale, keeping it minimal and instructive. If you prefer, you can skip this section and build the floor and walls using Unity cubes. Or, use the Gallery.blend file provided in the files for this chapter.

Defining the walls

To start, draw a simple floor plan on a piece of paper or use a drawing app. Mine is just an open space with...

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