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Unity Virtual Reality Projects

You're reading from   Unity Virtual Reality Projects Learn Virtual Reality by developing more than 10 engaging projects with Unity 2018

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Product type Paperback
Published in May 2018
Publisher Packt
ISBN-13 9781788478809
Length 492 pages
Edition 2nd Edition
Languages
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Table of Contents (15) Chapters Close

Preface 1. Virtually Everything for Everyone 2. Content, Objects, and Scale FREE CHAPTER 3. VR Build and Run 4. Gaze-Based Control 5. Handy Interactables 6. World Space UI 7. Locomotion and Comfort 8. Playing with Physics and Fire 9. Exploring Interactive Spaces 10. Using All 360 Degrees 11. Animation and VR Storytelling 12. Social VR Metaverse 13. Optimizing for Performance and Comfort 14. Other Books You May Enjoy

Using TextMeshPro

To make a billboard glow like a neon sign, you can use TextMesh Pro which presently comes included free with Unity. For instance:

  1. With ScoreBoard selected in Hierarchy, create a new TextMesh text element (right-click UI | TextMeshPro - Text).
  2. This replaces our standard UI text element, so disable the Text object.
  3. On the TMP text, set its Font Asset to Bangers SDF.
  4. For its Material Preset, use Bangers SDF Glow.
  5. Scroll to Glow settings to adjust the colors and other settings as you desire.

You can even write a script that cyclically modifies the glow settings to make a flashing, glowing sign!

If you choose to try this, be sure to update the GameController's KillTarget script to use the TMP object rather than the UI one. Modify KillTarget.cs as follows:

We may be using the UnityEngine TextMesh Pro classes:

using TMP; 

Replace the data type of the scoreText...

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