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Game Development with Blender and Godot

You're reading from   Game Development with Blender and Godot Leverage the combined power of Blender and Godot for building a point-and-click adventure game

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Product type Paperback
Published in Sep 2022
Publisher Packt
ISBN-13 9781801816021
Length 330 pages
Edition 1st Edition
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Author (1):
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Kumsal Obuz Kumsal Obuz
Author Profile Icon Kumsal Obuz
Kumsal Obuz
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Toc

Table of Contents (20) Chapters Close

Preface 1. Part 1: 3D Assets with Blender
2. Chapter 1: Creating Low-Poly Models FREE CHAPTER 3. Chapter 2: Building Materials and Shaders 4. Chapter 3: Adding and Creating Textures 5. Chapter 4: Adjusting Cameras and Lights 6. Chapter 5: Setting Up Animation and Rigging 7. Part 2: Asset Management
8. Chapter 6: Exporting Blender Assets 9. Chapter 7: Importing Blender Assets into Godot 10. Chapter 8: Adding Sound Assets 11. Part 3: Clara’s Fortune – An Adventure Game
12. Chapter 9: Designing the Level 13. Chapter 10: Making Things Look Better with Lights and Shadows 14. Chapter 11: Creating the User Interface 15. Chapter 12: Interacting with the World through Camera and Character Controllers 16. Chapter 13: Finishing with Sound and Animation 17. Chapter 14: Conclusion 18. Index 19. Other Books You May Enjoy

Loading another level

Before we started to animate the light sources in the Let there be flickering lights section, we were ready to move Clara upstairs. To that end, we used a nifty feature of the AnimationPlayer node to fire the load_level function, which printed a statement to the Output panel, a substitution for the real thing. In this section, we’ll investigate how to swap the existing level with another.

Let us remind you that our current level, Level-01.tscn, is instanced inside the Game.tscn scene, which is holding a Camera and an AudioStreamPlayer type of nodes. Godot has a built-in function, change_scene, that can change the current scene to another scene. However, this might be dangerous since it’ll replace the entire structure. In our case, this is not Level-01.tscn but everything in Game.tscn because that’s the main scene.

The solution we’ll offer is a process that’s operational at a higher level than Level-01.tscn itself. Ideally...

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