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Game Development with Blender and Godot

You're reading from   Game Development with Blender and Godot Leverage the combined power of Blender and Godot for building a point-and-click adventure game

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Product type Paperback
Published in Sep 2022
Publisher Packt
ISBN-13 9781801816021
Length 330 pages
Edition 1st Edition
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Author (1):
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Kumsal Obuz Kumsal Obuz
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Kumsal Obuz
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Table of Contents (20) Chapters Close

Preface 1. Part 1: 3D Assets with Blender
2. Chapter 1: Creating Low-Poly Models FREE CHAPTER 3. Chapter 2: Building Materials and Shaders 4. Chapter 3: Adding and Creating Textures 5. Chapter 4: Adjusting Cameras and Lights 6. Chapter 5: Setting Up Animation and Rigging 7. Part 2: Asset Management
8. Chapter 6: Exporting Blender Assets 9. Chapter 7: Importing Blender Assets into Godot 10. Chapter 8: Adding Sound Assets 11. Part 3: Clara’s Fortune – An Adventure Game
12. Chapter 9: Designing the Level 13. Chapter 10: Making Things Look Better with Lights and Shadows 14. Chapter 11: Creating the User Interface 15. Chapter 12: Interacting with the World through Camera and Character Controllers 16. Chapter 13: Finishing with Sound and Animation 17. Chapter 14: Conclusion 18. Index 19. Other Books You May Enjoy

Importing animations

The last thing we’ll cover about importing Blender assets is animation. Thus far, we have taken care of importing the mesh and materials of a model. We even discussed workflow problems concerning the default import workflow for materials. Hopefully, there won’t be a hidden surprise in importing animations, but how do we do it? You’ll find out in this section.

You can start by moving the Snake.glb file in the Start folder of this chapter to your project. Then, as shown in the Making a scene! section, you can create and save a scene out of this model. The snake model will bring a lot of its materials, and your FileSystem panel will look a bit crowded, but this is what we have so far:

Figure 7.5 – The snake has followed you to Godot Engine

This is a good time to introduce some of the 3D nodes Godot uses. We’ll utilize the snake scene for this effort because it has a good sample of different nodes you&...

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