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Godot 4 Game Development Cookbook

You're reading from   Godot 4 Game Development Cookbook Over 50 solid recipes for building high-quality 2D and 3D games with improved performance

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Product type Paperback
Published in Jun 2023
Publisher Packt
ISBN-13 9781838826079
Length 258 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Jeff Johnson Jeff Johnson
Author Profile Icon Jeff Johnson
Jeff Johnson
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Table of Contents (13) Chapters Close

Preface 1. Chapter 1: Exploring the Godot 4 Editor 2. Chapter 2: Transitioning to GDScript 2.0 FREE CHAPTER 3. Chapter 3: 2D and 3D Rendering with Vulkan 4. Chapter 4: Practicing Physics and Handling Navigation in Godot 4 5. Chapter 5: Playing with Shaders in Godot 4 6. Chapter 6: Importing 3D Assets in Godot 4 7. Chapter 7: Adding Sound and Music to Your Game 8. Chapter 8: Making 2D Games Easier with TileSet and TileMap 9. Chapter 9: Achieving Better Animations Using the New Animation Editor 10. Chapter 10: Exploring New Multiplayer Features in Godot 4 11. Index 12. Other Books You May Enjoy

How to use the Headless mode

In this recipe, we will export the Spawner project that we have worked on so far in this chapter. We use Command Prompt (CMD) to create a headless server for our Spawner project. A headless server is used in multiplayer games where you only need processing done because graphics and sound are not included in a headless server.

Getting ready

For this recipe, we are going to use the Spawner project that we built in the last two recipes to export as a Windows headless server. In the FileSystem tab, right-click on res// and mouse over New. In the drop-down list that appears, left-click on Folder. Name the folder Project.

Click on the Spawner tab and then left-click the Run Project (F5) button located above and to the left of the Inspector tab. In the Please Confirm window, left-click on the Select Current button.

How to do it…

We will start by exporting the Spawner project that we made in the last two recipes:

  1. In the main menu,...
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