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Godot 4 Game Development Cookbook

You're reading from   Godot 4 Game Development Cookbook Over 50 solid recipes for building high-quality 2D and 3D games with improved performance

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Product type Paperback
Published in Jun 2023
Publisher Packt
ISBN-13 9781838826079
Length 258 pages
Edition 1st Edition
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Author (1):
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Jeff Johnson Jeff Johnson
Author Profile Icon Jeff Johnson
Jeff Johnson
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Table of Contents (13) Chapters Close

Preface 1. Chapter 1: Exploring the Godot 4 Editor 2. Chapter 2: Transitioning to GDScript 2.0 FREE CHAPTER 3. Chapter 3: 2D and 3D Rendering with Vulkan 4. Chapter 4: Practicing Physics and Handling Navigation in Godot 4 5. Chapter 5: Playing with Shaders in Godot 4 6. Chapter 6: Importing 3D Assets in Godot 4 7. Chapter 7: Adding Sound and Music to Your Game 8. Chapter 8: Making 2D Games Easier with TileSet and TileMap 9. Chapter 9: Achieving Better Animations Using the New Animation Editor 10. Chapter 10: Exploring New Multiplayer Features in Godot 4 11. Index 12. Other Books You May Enjoy

Using Volumetric Fog to enhance your games

In this recipe, we will use Volumetric Fog in the scene from the previous recipe and go through each property and see what they do. Volumetric Fog reacts to light and shadow in real time throughout the scene. It makes your 3D scenes more realistic.

Getting ready

For this recipe, we will use the SDFGI scene that we made in the preceding recipe. You can also download the project from this book’s GitHub repository.

Like the previous recipe, make sure the renderer is set to Forward+.

How to do it…

In this recipe, we will use the same scene from the previous recipe to add Volumetric Fog:

  1. In the Scene tab, click on WorldEnvironment. Then, in the Environment options, click Volumetric Fog in the Inspector area.
  2. To the right of Enabled, click On.
  3. Move the slider of the Density property to the right and left to see its effects. After, click to the left of the slider to return to the default setting of 0.05...
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