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Godot 4 Game Development Cookbook

You're reading from   Godot 4 Game Development Cookbook Over 50 solid recipes for building high-quality 2D and 3D games with improved performance

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Product type Paperback
Published in Jun 2023
Publisher Packt
ISBN-13 9781838826079
Length 258 pages
Edition 1st Edition
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Author (1):
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Jeff Johnson Jeff Johnson
Author Profile Icon Jeff Johnson
Jeff Johnson
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Table of Contents (13) Chapters Close

Preface 1. Chapter 1: Exploring the Godot 4 Editor 2. Chapter 2: Transitioning to GDScript 2.0 FREE CHAPTER 3. Chapter 3: 2D and 3D Rendering with Vulkan 4. Chapter 4: Practicing Physics and Handling Navigation in Godot 4 5. Chapter 5: Playing with Shaders in Godot 4 6. Chapter 6: Importing 3D Assets in Godot 4 7. Chapter 7: Adding Sound and Music to Your Game 8. Chapter 8: Making 2D Games Easier with TileSet and TileMap 9. Chapter 9: Achieving Better Animations Using the New Animation Editor 10. Chapter 10: Exploring New Multiplayer Features in Godot 4 11. Index 12. Other Books You May Enjoy

Navigating in the new Godot 4 Editor

For this recipe, open up Godot 4 and follow along. To have a look at the process_mode property, select the new preview Sun and Environment dialogs and then select Inspector | Node | process_mode. We’ll then look at the three renderer options in Godot 4.

How to do it…

Let’s execute the following steps:

  1. Open a new project in Godot 4.
  2. In the Scene tab, click on 3D Scene.
  3. Click the three vertical dots on the viewport toolbar to the left of Transform. You can see them highlighted in a blue box in Figure 1.1.
  4. Click the Add Environment to Scene tab on the bottom right of the dropdown.

You can preview the Sun or Environment nodes when you import models, or you can add them to the scene.

Figure 1.1 – Edit Godot 4 Sun and Environment settings

  1. Click on World Environment under Node3d in the Scene tab.
  2. In Inspector, click on the Environment type and then click on Sky...
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