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Unity 5.x Animation Cookbook

You're reading from   Unity 5.x Animation Cookbook An advanced solution to all your Animation problems

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Product type Paperback
Published in May 2016
Publisher Packt
ISBN-13 9781785883910
Length 328 pages
Edition 1st Edition
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Author (1):
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Maciej Szczesnik Maciej Szczesnik
Author Profile Icon Maciej Szczesnik
Maciej Szczesnik
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Table of Contents (11) Chapters Close

Preface 1. Working with Animations 2. Working with the Animation View FREE CHAPTER 3. 2D and User Interface Animation 4. Character Movement 5. Character Actions and Expressions 6. Handling Combat 7. Special Effects 8. Animating Cutscenes 9. Physics and Animations 10. Miscellaneous

Changing cameras with animation


Not only can we animate cameras using the Animation View, but we can also change the shots in time.

Getting ready

This recipe will also be created from scratch in Unity. You can download the example Unity project provided and go to Chapter 08 Animating Cutscenes\Recipe 02 Changing cameras with animation directory. You can find a Camera Changer game object in the Example.unity scene there, with three cameras as children. If you play the game, the cameras will change.

How to do it...

To change cameras using animation, follow these steps:

  1. Create an empty game object in the Scene View and name it CameraChanger.
  2. Rename the Main Camera to Camera (1) and copy it two times. You should have Camera (1)Camera (2), and Camera (3) game objects.
  3. Parent all three cameras to the CameraChanger.
  4. Place the cameras as you wish.
  5. Set the Depth of the cameras in increasing order. Every new shot should have a greater Depth value.
  6. Select the CameraChanger game object and open the Animation...
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