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Unity 5.x Animation Cookbook

You're reading from   Unity 5.x Animation Cookbook An advanced solution to all your Animation problems

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Product type Paperback
Published in May 2016
Publisher Packt
ISBN-13 9781785883910
Length 328 pages
Edition 1st Edition
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Author (1):
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Maciej Szczesnik Maciej Szczesnik
Author Profile Icon Maciej Szczesnik
Maciej Szczesnik
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Table of Contents (11) Chapters Close

Preface 1. Working with Animations 2. Working with the Animation View FREE CHAPTER 3. 2D and User Interface Animation 4. Character Movement 5. Character Actions and Expressions 6. Handling Combat 7. Special Effects 8. Animating Cutscenes 9. Physics and Animations 10. Miscellaneous

Using triggers to grab an edge while jumping


Grabbing an edge while jumping is a common feature, especially in platform games. It is easily done in Unity with a small amount of scripting. This recipe covers a simple edge grab functionality.

Getting ready

You need three new animations for our character: EdgeGrab, EdgeGrabLoop, and EdgeGrabClimb. The first one is a transition from the InAir animation to the EdgeGrabLoop animation. It should have minimum movement in the root node if possible. The second one is a looped animation of hanging on the cliff's edge. The last one is an animation that uses root motion to climb the cliff's edge and ends with an Idle pose. See the following screenshot for reference:

Frames of the EdgeGrabClimb animation using root motion to climb over the cliff's edge

EdgeGrab and EdgeGrabLoop animations should have all Bake Into Pose options selected in Import Settings. EdgeGrabLoop should also have the Loop Time option selected. You can also use the provided example Unity...

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