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Unity 5.x Animation Cookbook

You're reading from   Unity 5.x Animation Cookbook An advanced solution to all your Animation problems

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Product type Paperback
Published in May 2016
Publisher Packt
ISBN-13 9781785883910
Length 328 pages
Edition 1st Edition
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Author (1):
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Maciej Szczesnik Maciej Szczesnik
Author Profile Icon Maciej Szczesnik
Maciej Szczesnik
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Table of Contents (11) Chapters Close

Preface 1. Working with Animations 2. Working with the Animation View FREE CHAPTER 3. 2D and User Interface Animation 4. Character Movement 5. Character Actions and Expressions 6. Handling Combat 7. Special Effects 8. Animating Cutscenes 9. Physics and Animations 10. Miscellaneous

Creating background characters and critters with animation-driven behavior

In this recipe, we are going to create animated characters that will serve as decorations in the game. Such characters' behavior is driven only by animations; thus, we can have quite a large number of them in the game.

Getting ready

Before we start, we need to have a character with a few animations. In this example, we are using a bird. It has IdleStartFlyingFlyingInCircles, and Land animations. The Idle animation is looped and played when our birds sits on the ground. The StartFlying animation is a transition between Idle and FlyingInCircles, which is a looped animation of the bird flying around. The last...

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