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Vulkan Cookbook

You're reading from   Vulkan Cookbook Work through recipes to unlock the full potential of the next generation graphics API—Vulkan

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Product type Paperback
Published in Apr 2017
Publisher Packt
ISBN-13 9781786468154
Length 700 pages
Edition 1st Edition
Languages
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Author (1):
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Pawel Lapinski Pawel Lapinski
Author Profile Icon Pawel Lapinski
Pawel Lapinski
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Toc

Table of Contents (13) Chapters Close

Preface 1. Instance and Devices FREE CHAPTER 2. Image Presentation 3. Command Buffers and Synchronization 4. Resources and Memory 5. Descriptor Sets 6. Render Passes and Framebuffers 7. Shaders 8. Graphics and Compute Pipelines 9. Command Recording and Drawing 10. Helper Recipes 11. Lighting 12. Advanced Rendering Techniques

Creating a fence

Fences, opposite to semaphores, are used to synchronize an application with commands submitted to the graphics hardware. They inform the application when the processing of a submitted work has been finished. But before we can use fences, we need to create them.

How to do it...

  1. Take the created logical device and use its handle to initialize a variable of type VkDevice named logical_device.
  2. Create a variable of type VkFenceCreateInfo named fence_create_info. Use the following values to initialize its members:
    • VK_STRUCTURE_TYPE_FENCE_CREATE_INFO value for sType
    • nullptr value for pNext
    • For flags use a 0 value if a created fence should be un-signaled, or a VK_FENCE_CREATE_SIGNALED_BIT value if a created fence should be signaled
  3. Create a variable...
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