Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Vulkan Cookbook

You're reading from   Vulkan Cookbook Work through recipes to unlock the full potential of the next generation graphics API—Vulkan

Arrow left icon
Product type Paperback
Published in Apr 2017
Publisher Packt
ISBN-13 9781786468154
Length 700 pages
Edition 1st Edition
Languages
Arrow right icon
Author (1):
Arrow left icon
Pawel Lapinski Pawel Lapinski
Author Profile Icon Pawel Lapinski
Pawel Lapinski
Arrow right icon
View More author details
Toc

Table of Contents (13) Chapters Close

Preface 1. Instance and Devices FREE CHAPTER 2. Image Presentation 3. Command Buffers and Synchronization 4. Resources and Memory 5. Descriptor Sets 6. Render Passes and Framebuffers 7. Shaders 8. Graphics and Compute Pipelines 9. Command Recording and Drawing 10. Helper Recipes 11. Lighting 12. Advanced Rendering Techniques

Loading global-level functions

We have acquired a vkGetInstanceProcAddr() function, through which we can load all other Vulkan API entry points in an OS-independent way.

Vulkan functions can be divided into three levels, which are global, instance, and device. Device-level functions are used to perform typical operations such as drawing, shader-modules creation, image creation, or data copying. Instance-level functions allow us to create logical devices. To do all this, and to load device and instance-level functions, we need to create an Instance. This operation is performed with global-level functions, which we need to load first.

How to do it...

  1. Create a variable of type PFN_vkEnumerateInstanceExtensionProperties named vkEnumerateInstanceExtensionProperties.
  2. Create a variable of type PFN_vkEnumerateInstanceLayerProperties named vkEnumerateInstanceLayerProperties.
  3. Create a variable of type PFN_vkCreateInstance named vkCreateInstance.
  4. Call vkGetInstanceProcAddr( nullptr, "vkEnumerateInstanceExtensionProperties" ), cast the result of this operation onto the PFN_vkEnumerateInstanceExtensionProperties type, and store it in a vkEnumerateInstanceExtensionProperties variable.
  5. Call vkGetInstanceProcAddr( nullptr, "vkEnumerateInstanceLayerProperties" ), cast the result of this operation onto the PFN_vkEnumerateInstanceLayerProperties type, and store it in a vkEnumerateInstanceLayerProperties variable.
  6. Call vkGetInstanceProcAddr( nullptr, "vkCreateInstance" ), cast the result of this operation onto a PFN_vkCreateInstance type, and store it in the vkCreateInstance variable.
  7. Confirm that the operation succeeded by checking whether, values of all the preceding variables are not equal to nullptr.

How it works...

In Vulkan, there are only three global-level functions: vkEnumerateInstanceExtensionProperties(), vkEnumerateInstanceLayerProperties(), and vkCreateInstance(). They are used during Instance creation to check, what instance-level extensions and layers are available and to create the Instance itself.

The process of acquiring global-level functions is similar to the loading function exported from the Vulkan Loader. That's why the most convenient way is to add the names of global-level functions to the ListOfVulkanFunctions.inl file as follows:

#ifndef GLOBAL_LEVEL_VULKAN_FUNCTION 
#define GLOBAL_LEVEL_VULKAN_FUNCTION( function ) 
#endif 

GLOBAL_LEVEL_VULKAN_FUNCTION( vkEnumerateInstanceExtensionProperties ) 
GLOBAL_LEVEL_VULKAN_FUNCTION( vkEnumerateInstanceLayerProperties ) 
GLOBAL_LEVEL_VULKAN_FUNCTION( vkCreateInstance ) 

#undef GLOBAL_LEVEL_VULKAN_FUNCTION

We don't need to change the VulkanFunctions.h and VulkanFunctions.h files, but we still need to implement the preceding recipe and load global-level functions as follows:

#define GLOBAL_LEVEL_VULKAN_FUNCTION( name )                      \
name = (PFN_##name)vkGetInstanceProcAddr( nullptr, #name );       \
if( name == nullptr ) {                                           \
  std::cout << "Could not load global-level function named: "     \
    #name << std::endl;                                           \
  return false;                                                   \
} 

#include "ListOfVulkanFunctions.inl" 

return true;

A custom GLOBAL_LEVEL_VULKAN_FUNCTION macro takes the function name and provides it to a vkGetInstanceProcAddr() function. It tries to load the given function and, in the case of a failure, returns nullptr. Any result returned by the vkGetInstanceProcAddr() function is cast onto a PFN_<name> type and stored in a proper variable.

In the case of a failure, a message is displayed so the user knows which function couldn't be loaded.

See also

The following recipes in this chapter:

  • Preparing for loading Vulkan API functions
  • Loading function exported from a Vulkan Loader library
  • Loading instance-level functions
  • Loading device-level functions
You have been reading a chapter from
Vulkan Cookbook
Published in: Apr 2017
Publisher: Packt
ISBN-13: 9781786468154
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image