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Vulkan Cookbook

You're reading from   Vulkan Cookbook Work through recipes to unlock the full potential of the next generation graphics API—Vulkan

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Product type Paperback
Published in Apr 2017
Publisher Packt
ISBN-13 9781786468154
Length 700 pages
Edition 1st Edition
Languages
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Author (1):
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Pawel Lapinski Pawel Lapinski
Author Profile Icon Pawel Lapinski
Pawel Lapinski
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Toc

Table of Contents (13) Chapters Close

Preface 1. Instance and Devices FREE CHAPTER 2. Image Presentation 3. Command Buffers and Synchronization 4. Resources and Memory 5. Descriptor Sets 6. Render Passes and Framebuffers 7. Shaders 8. Graphics and Compute Pipelines 9. Command Recording and Drawing 10. Helper Recipes 11. Lighting 12. Advanced Rendering Techniques

Writing texturing vertex and fragment shaders

Texturing is a common technique that significantly improves the quality of rendered images. It allows us to load an image and wrap it around the object like a wallpaper. It increases the memory usage, but saves the performance which would be wasted on processing much more complex geometry.

How to do it...

  1. Create a vertex shader in a text file called shader.vert (refer to the Writing vertex shaders recipe).
  2. Apart from the vertex position, define an additional input variable (attribute) in the vertex shader through which texture coordinates are provided from the application:
      layout( location = 1 ) in vec2 app_tex_coordinates;
  1. In the vertex shader, define an output (varying) variable through which texture coordinates...
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