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Architectural Visualization in Unreal Engine 5

You're reading from   Architectural Visualization in Unreal Engine 5 Create photorealistic architectural interior renderings in UE5

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Product type Paperback
Published in Feb 2024
Publisher Packt
ISBN-13 9781837639762
Length 496 pages
Edition 1st Edition
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Author (1):
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Ludovico Palmeri Ludovico Palmeri
Author Profile Icon Ludovico Palmeri
Ludovico Palmeri
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Table of Contents (24) Chapters Close

Preface 1. Part 1: Building the Scene
2. Chapter 1: Setting Up the Project FREE CHAPTER 3. Chapter 2: Preparing the Scene 4. Chapter 3: Importing the Scene 5. Chapter 4: Managing Your Assets 6. Part 2: Illuminating and Materializing the Scene
7. Chapter 5: Lighting in Unreal – the Essentials 8. Chapter 6: Lighting the Scene 9. Chapter 7: Exploring Materials 10. Chapter 8: Creating Architectural Materials 11. Chapter 9: Detailing the Scene with Decals 12. Part 3: Completing the Scene
13. Chapter 10: Making Interactive Elements Using Blueprints 14. Chapter 11: Communicating between Blueprints 15. Chapter 12: Optimizing the Scene 16. Part 4: Rendering the Scene
17. Chapter 13: Setting Up Cameras 18. Chapter 14: Post-Processing Images 19. Chapter 15: Discovering the Sequencer 20. Chapter 16: Rendering the Scene 21. Index 22. Other Books You May Enjoy Appendix:Substrate Materials

Discovering the Sequencer

The Sequencer is a pivotal tool to learn for Unreal Engine in general and is mandatory if you need to render anything. While it was, for me, an entirely new concept coming from the world of offline renderers, I found it quite intuitive and essential, and I learned it rather quickly. The Sequencer, as its name suggests, is where your shots – ultimately, sequences of images – are assembled before being rendered. However, the Sequencer is more than just this; through it, you can not only access rendering functions but also animate all types of things, including the camera. These animations are then accessible from within the game and Blueprints as well, becoming an integral part of your scene. Learning how to use the Sequencer and animate through it is of the utmost importance, especially for our purposes. So, don’t waste any time and follow me into this new chapter.

In this chapter, we’re going to cover the following main topics...

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