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Architectural Visualization in Unreal Engine 5

You're reading from   Architectural Visualization in Unreal Engine 5 Create photorealistic architectural interior renderings in UE5

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Product type Paperback
Published in Feb 2024
Publisher Packt
ISBN-13 9781837639762
Length 496 pages
Edition 1st Edition
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Author (1):
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Ludovico Palmeri Ludovico Palmeri
Author Profile Icon Ludovico Palmeri
Ludovico Palmeri
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Table of Contents (24) Chapters Close

Preface 1. Part 1: Building the Scene
2. Chapter 1: Setting Up the Project FREE CHAPTER 3. Chapter 2: Preparing the Scene 4. Chapter 3: Importing the Scene 5. Chapter 4: Managing Your Assets 6. Part 2: Illuminating and Materializing the Scene
7. Chapter 5: Lighting in Unreal – the Essentials 8. Chapter 6: Lighting the Scene 9. Chapter 7: Exploring Materials 10. Chapter 8: Creating Architectural Materials 11. Chapter 9: Detailing the Scene with Decals 12. Part 3: Completing the Scene
13. Chapter 10: Making Interactive Elements Using Blueprints 14. Chapter 11: Communicating between Blueprints 15. Chapter 12: Optimizing the Scene 16. Part 4: Rendering the Scene
17. Chapter 13: Setting Up Cameras 18. Chapter 14: Post-Processing Images 19. Chapter 15: Discovering the Sequencer 20. Chapter 16: Rendering the Scene 21. Index 22. Other Books You May Enjoy Appendix:Substrate Materials

Fundamentals of decals

In Unreal Engine, a decal is a 2D image that can be projected onto surfaces in a 3D scene to add details, such as signs, stains, or other visual elements. Decals are commonly used to enhance the realism and visual quality of a game or interactive experience and can be placed on any Static or Dynamic Mesh surface. When a decal is projected onto a surface, it blends with the underlying Material, creating the illusion of the image being “painted” onto the surface.

Here’s a simplified overview of how decals work in Unreal Engine:

  1. Decal Material: To create a decal, you need a Decal Material, which is a special type of shader that includes transparency and can be applied to surfaces.
  2. Applying the decal: You can easily apply a decal to a pre-existing Decal Actor. This Actor acts as a Volume, projecting the decal onto surfaces where they intersect. Alternatively, you may simply drag the Decal Material directly into the scene and a...
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