Summary
In this chapter, we learned about exporting our scenes and assets from modeling software to Unreal Engine. We delved into both the conventional workflow and the recommended one for Archviz, which is through the use of Datasmith. Additionally, we learned how to reimport elements and modify them within Unreal. In the upcoming chapter, we will be exploring how to incorporate external content into Unreal and how to export from Unreal to other scenes or programs.