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Architectural Visualization in Unreal Engine 5

You're reading from   Architectural Visualization in Unreal Engine 5 Create photorealistic architectural interior renderings in UE5

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Product type Paperback
Published in Feb 2024
Publisher Packt
ISBN-13 9781837639762
Length 496 pages
Edition 1st Edition
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Author (1):
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Ludovico Palmeri Ludovico Palmeri
Author Profile Icon Ludovico Palmeri
Ludovico Palmeri
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Table of Contents (24) Chapters Close

Preface 1. Part 1: Building the Scene
2. Chapter 1: Setting Up the Project FREE CHAPTER 3. Chapter 2: Preparing the Scene 4. Chapter 3: Importing the Scene 5. Chapter 4: Managing Your Assets 6. Part 2: Illuminating and Materializing the Scene
7. Chapter 5: Lighting in Unreal – the Essentials 8. Chapter 6: Lighting the Scene 9. Chapter 7: Exploring Materials 10. Chapter 8: Creating Architectural Materials 11. Chapter 9: Detailing the Scene with Decals 12. Part 3: Completing the Scene
13. Chapter 10: Making Interactive Elements Using Blueprints 14. Chapter 11: Communicating between Blueprints 15. Chapter 12: Optimizing the Scene 16. Part 4: Rendering the Scene
17. Chapter 13: Setting Up Cameras 18. Chapter 14: Post-Processing Images 19. Chapter 15: Discovering the Sequencer 20. Chapter 16: Rendering the Scene 21. Index 22. Other Books You May Enjoy Appendix:Substrate Materials

Lighting in Unreal – the Essentials

It is often said that the light setup can make or break a project, and this holds true as the most crucial aspect for both Archviz and other visual disciplines, such as photography, painting, and cinema. In fact, the gaming industry has lighting artists dedicated to this task, whereas in Archviz, lighting is a core part of the profession. Therefore, you must learn how to use it properly as one of the most important lessons. Fortunately, Unreal has one of the most versatile and powerful lighting systems on the market. However, to fully utilize its potential, it’s critical to know how to configure it properly. This chapter will provide practical insights into lights in Unreal, including how they work, their main types, and how to use them effectively. Additionally, we will explore how to configure our project for the two main lighting approaches. By the end of this chapter, you will have a comprehensive understanding of lighting and how...

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