Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Creating Cross-Platform C# Applications with Uno Platform

You're reading from   Creating Cross-Platform C# Applications with Uno Platform Build apps with C# and XAML that run on Windows, macOS, iOS, Android, and WebAssembly

Arrow left icon
Product type Paperback
Published in Aug 2021
Publisher Packt
ISBN-13 9781801078498
Length 258 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Authors (2):
Arrow left icon
Marcel Alexander Wagner Marcel Alexander Wagner
Author Profile Icon Marcel Alexander Wagner
Marcel Alexander Wagner
Matt Lacey Matt Lacey
Author Profile Icon Matt Lacey
Matt Lacey
Arrow right icon
View More author details
Toc

Table of Contents (13) Chapters Close

Preface 1. Section 1: Getting to Know Uno Platform
2. Chapter 1: Introducing Uno Platform FREE CHAPTER 3. Chapter 2: Writing Your First Uno Platform App 4. Section 2: Writing and Developing Uno Platform Apps
5. Chapter 3: Working with Forms and Data 6. Chapter 4: Mobilizing Your App 7. Chapter 5: Making Your App Ready for the Real World 8. Chapter 6: Displaying Data in Charts and with Custom 2D Graphics 9. Section 3: Test, Deploy, and Contribute
10. Chapter 7: Testing Your Apps 11. Chapter 8: Deploying Your Apps and Going Further 12. Other Books You May Enjoy

Retrieving remote data

Very few apps only work with the data that they ship with. The value the Network Assist provides is based on giving real-time information. There is a lot more value in knowing when trains will actually arrive rather than just when they are scheduled to arrive. To gather this information, the app must connect to a remote source of real-time data.

Most mobile applications connect to external data sources, and the most common way to do this is over HTTP(S). If you're only developing an application that runs on desktop, you might be able to assume that a connection is always available. For mobile apps, it's necessary to consider the device as being occasionally connected.

As it's impossible to assume that an app will have a connection available or that it will be fast, it's necessary to account for this when designing an app. These issues apply to all mobile apps and are not something unique to developing with Uno Platform. The correct...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image