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Augmented Reality Game Development

You're reading from   Augmented Reality Game Development Create your own augmented reality games from scratch with Unity 5

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Product type Paperback
Published in Jan 2017
Publisher Packt
ISBN-13 9781787122888
Length 334 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (11) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. Mapping the Player's Location 3. Making the Avatar 4. Spawning the Catch 5. Catching the Prey in AR 6. Storing the Catch 7. Creating the AR World 8. Interacting with an AR World 9. Finishing the Game 10. Troubleshooting

CUDLR


If you have already covered a couple of chapters in this book, you may be familiar with CUDLR, which is an excellent remote logging, debugging, and inspection tool. For those of you that missed the CUDLR setup in Chapter 2, Mapping the Player's Location, no worries, as we will do a review of the setup here. Of course, if you are here because of issues with CUDLR, refer to the final section in this chapter, Issues and Solutions by Chapter.

CUDLR is a remote console that runs through an internal web server created within your game. It uses the same technique we used to output the log output, but it also provides for object inspection and even customization. Use the following instructions to set up CUDLR (if you have already done this, you may want to just skim over this section):

  1. If you have not already set up the Chapter 10 project, then open a new Unity project and import Chapter10.unitypackage from the Chapter_10_Assets folder of the books downloaded source code.
  2. Open the Main scene...
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