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Augmented Reality Game Development

You're reading from   Augmented Reality Game Development Create your own augmented reality games from scratch with Unity 5

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Product type Paperback
Published in Jan 2017
Publisher Packt
ISBN-13 9781787122888
Length 334 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (11) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. Mapping the Player's Location 3. Making the Avatar 4. Spawning the Catch 5. Catching the Prey in AR 6. Storing the Catch 7. Creating the AR World 8. Interacting with an AR World 9. Finishing the Game 10. Troubleshooting

Other location-based game ideas


As you may have already guessed, probably in Chapter 1, Getting Started, Foody GO was a clone of a very popular game franchise that was launched dramatically last year. While the demo game was meant to show you how that popular game was constructed, hopefully it intrigued you into thinking about building your own game. Of course, you wouldn't want to copy a popular game like we did, so let's look at some other options for possible location-based games, as follows:

  • Strategy (Empire Building): Perhaps your players take the role of a king, ruler, or business mogul with the intent of building or securing the resources around them. For example, Parallel Kingdom, Parallel Mafia, Resources, and Turf Wars.
  • Paranormal (Survival): Perhaps you see your players as ghost or zombie hunters that either need to hunt the paranormal or just avoid being eaten. For example, Zombies, Run, and Spec Trek.
  • Treasure Hunting: Perhaps your players are treasure hunters who need to scavenge...
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